Home ยป Berserk Boy Review: an action platformer perfect for Nintendo Switch
Berserk Boy Recensione

Berserk Boy Review: an action platformer perfect for Nintendo Switch

The review of Berserk Boy, the two-dimensional action platformer developed by BerserkBoy Games studio, perfect for the Switch

I can say that I am a rather lucky person because every year and always at the same time between February and March, I manage to go away with my lifelong friends: in 2023 I went to Seville and a few days ago I returned from a weekend in Lisbon. Coincidentally, every boring plane ride is accompanied by a video game on Nintendo Switch: keeping me company on the flight to Spain was that crazy madness of Post Void (if you missed it, here is the review of Post Void ) while last week it was Berserk Boy‘s turn.

The two-dimensional action platformer developed by BerserkBoy Games and published with the support of Big Sugar is a fast-paced, frenetic game that takes inspiration from classic 1990s arcade games, overflowing with Pop quotes and perfect for playing on the Nintendohandheld console: the most classic boy hero, Key, must save the world from the evil plan of Dr. Genus, who is on the hunt for Berserk Spheres capable of bestowing devastating elemental powers on those who possess them.

Go Berserk Boy!

The trailer in itself may already say everything about the game: bluster, which does not give too much weight to the plot which is nonetheless quite enjoyable – there is Fiore, a guide bird in addition to our traveling companion, Dizzie, capable of pinpointing with a tool of his own invention the location of the Berserk orbs (the Bulma on duty) – and strongly focused on the gameplay part that masterfully mixes action and platforming phases, the latter never really challenging unless playing listlessly and carelessly.

In fact, the initial sixty minutes of adventure, faced with the first of the five total suits unlockables (the one that, at least for me, turned out to be the most versatile of all because it can make the protagonist move at high speed and effectively damage enemies), aided by the surprise effect, literally flew by and I was pleasantly entertained by the gameplay loop of the work between high jumps and swooping falls on the enemy, special strikes, backward slaps and forward counterattacks: in short offensive variety is certainly not lacking.

You then get to the first miniboss of the game – the total levels are fifteen and a run can be completed in three to four hours – and at the first death you say, “Now I’m screwed.” In the end, however, his moveset turned out to be rather basic, and in the next level I found an opponent with the same concept and only a few variations in attacks. Partly different discourse for the end-of-world bosses in possession of the Berserk Spheres that we have to retrieve: although equipped with a fair range of offensive options, it took only two, maximum three attempts to get the better of them.

An intangible progression

We come, snappy as Key, to the heart of the review. As you advance in the adventure, the development team also brings to the plate a substantial and noteworthy gameplay progression (there are even small vehicle sessions), because the more you accumulate orbs the more possibilities related to the approach to combat and exploration increase. The latter, specifically, also takes on pleasant metroidvania overtones: thanks to the new elemental powers, it will be possible to set foot in areas that were initially inaccessible such that the design of each biome revolves around the newly acquired power-up.

However, Berserk Boy still remains stuck with a certain underlying monotony that, at least from my point of view, never allowed me to feel that I was getting stronger. This is because the mobs to deal with are not many and do not require who knows what strategic effort to eliminate them; platforming, no matter how much it attempts to challenge the player by moving forward in the levels, always results in jumping and jerking forward (you may be able to fly but again I did not feel the novelty effect). It is as if, once I got through the first hour, I had already become accustomed to Berserk Boy and its mechanics and that every attempt to introduce something new went in one ear and out the other.

Berserk Boy

Not to mention, then, that every time we finish a game world, we return to the main HUB, where it is possible to increase the character’s health and energy needed to move around the map, either by unlocking new attacks (but I didn’t find this particularly necessary given the lack of variety in mobs). All good, except our base always ends up being attacked by external forces: to save it, it will be mandatory to sift it from top to bottom to first unearth and then eliminate the invaders so that everything would go back to normal and start the new stage (the choice I did not digest most of all).

I know it seems like I am only focusing on the critical issues! I actually enjoyed Berserk Boy, it is perfect to be played on Nintendo Switch, and it also has moments that are worthwhile: on all of them the presentation of each end-of-biome Boss and its aesthetic transformation following the use of the Spheres. To accompany it all, I point out the excellent Pixel Art and the convincing soundtrack. Overall, we are talking about a good exponent of the genre. Too bad, however, that the complexity of the platform stages and the difficulty in combat did not grow in parallel with the progression of the protagonist.

Andrea Baiocco

Amo la birra, il basket e i videogiochi. Sogno un'Ipa al pub con Kratos e una scampagnata con Nathan Drake. Scrivo su Lascimmiapensa e su Everyeye mentre provo a parlare su Freaking News.

More Reading

Post navigation

Leave a Comment

Leave a Reply

Your email address will not be published. Required fields are marked *